How to animate the Mona Lisa in 6 steps in Cartoon Animator

STEP 1 – Get Public Domain Photo
For this all you have to do is go to Google Images, and search for pictures that are labeled for reuse, and that have a high resolution. For that just specify that in the search tools (1), and choosing “labeled for reuse” (2), and specifying the “large” (3) size.

STEP 2 – Prepare Image
When you have the image, all you have to do is separate it in 3 layers:

1.    Background

2.    Body

3.    Head

In Photoshop, the preparation of the background is pretty easy, all you do is, duplicate the Mona Lisa layer, then use the lasso tool to select the Mona Lisa

Then go to Edit > Fill. Then, in the dialog box, choose “Content-Aware” as the contents, have “Color adaptation” on, and use the blending as Normal with 100% opacity, and press OK.

You will have something like this:

Then, you make another duplicate of the Mona Lisa, and use the Lasso Tool again, but this time will be to make an extraction:

From there, extract the head, and paint the body with shadows using the Clone Stamp Tool, to get something like this:

After you have the image separated, all you do is export them as PNGs with transparency, and you are set to go!

My files are these:

STEP 3 – Rigging the Body
Now, inside Cartoon Animator 4, all I do is click on “Create G3 Free Bone Actor”

And import the Body. Then, in composer mode, all I do is add 6 bones for the body like this:

Then, to avoid the body moving weird, we want to select the Root bone (1), then click on add pin (2), and in the workspace, (3) add some pins to make the painting hold that position in the image:

Now the body is ready. Time to rig the face.

STEP 4 – Rigging the Head
For the face, we select the bone of the face (1), then go to Layer Manager (2), and then click on the “+” icon (3).

That way, we can add the image of the head to this rig.

I like to leave the “Keep Parent Transform” on to have the head connected to the body when it imports.

This will import the image in a huge size covering all the body.

To fix that, pick the Transform Sprite Tool

And adjust the size and position of the head

Now, with the head selected, click on the drop down menu of the Head Creator tool, and select “Convert to Morph-based Head”

This will open the Head Creation Tool dialog box

All you have to do, is follow the instructions on each step until you have the face fully rigged.

Then, we can make some adjustments to this face by changing the eyes and mouth.

STEP 5 – Adjust Eyes and Mouth
For this, all we do is, go to Composer Mode, then go to Content Manager (1), then open the Head Tab (2), then open Morph Eye (3), select Human (4), and from the list, I will choose F05_Brown (5) by double clicking on it.

This will add new eyes to the Monalisa, and also the ability to change them using the Eye Settings

From there, I edit the eyes so they look as if they were part of the painting, by editing the “Eye-ball white”

I do the same for the mouth

And now, the Mona Lisa is fully rigged, ready to go!

STEP 6 – Animate the Painting
For the Animation I just import a background, so it looks like it’s in the Louvre Museum

Then I just animate it following these simple steps:
1. Add a voice track

2. Animate the rotation of the head using the Face Puppet tool

3. Animate some gestures using the Face Key editor

4. And finish by animating the body using the 2D Motion Key Editor

And we have an animation.

That’s it! Hope you enjoyed it and I’m looking forward to seeing what photos or paintings you animate.

Source: 2DAnimation101

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